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NYC Midnight
Admin Group
Joined: 01 Jan 2006 Online Status: Offline Posts: 321 |
![]() Topic: A Little LovePosted: 11 Apr 2007 at 8:32pm |
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A Little Love
BY BOOSH! (Savannah, GA, USA) THEME: Love CHARACTER: A Monster OBJECT: A Ball
WATCH THE FILM RUNTIME 2:57 COMPETITION Animadness 2007 CREATED IN 3 Weeks |
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Art5101
Newbie
Joined: 14 Apr 2007 Location: United States Online Status: Offline Posts: 1 |
![]() Posted: 14 Apr 2007 at 5:02pm |
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I absolutely love this film!
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taves
Newbie
Joined: 15 Apr 2007 Location: United States Online Status: Offline Posts: 5 |
![]() Posted: 16 Apr 2007 at 2:58am |
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Thanks Art5101. Andrew and I worked pretty hard on it, and had a blast doing it as well. We're glad that you enjoyed it.
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Chris Messineo
NYC Midnight Black Belt
Joined: 07 Jun 2006 Location: United States Online Status: Offline Posts: 867 |
![]() Posted: 19 Apr 2007 at 3:39pm |
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This was another great film. I loved the design of the characters and the unique style of it. What did you use to create this?
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taves
Newbie
Joined: 15 Apr 2007 Location: United States Online Status: Offline Posts: 5 |
![]() Posted: 20 Apr 2007 at 3:40am |
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Thank Chris. We're glad you liked it.
We used Macromedia Flash 8.0 for the animation and character design and Adobe After Effects for final editing and compositing, along with a graphire wacom tablet for most of the digital art (Andrew worked with the mouse, and I stuck to my tablet). We'd never used Flash before, and this was a good excuse for use to finally dive headfirst into the program and learn as much as we could about it.
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Chris Messineo
NYC Midnight Black Belt
Joined: 07 Jun 2006 Location: United States Online Status: Offline Posts: 867 |
![]() Posted: 20 Apr 2007 at 9:35am |
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Wow, I can't believe you learned a new package/process on a timed contest. I'm impressed.
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taves
Newbie
Joined: 15 Apr 2007 Location: United States Online Status: Offline Posts: 5 |
![]() Posted: 20 Apr 2007 at 1:06pm |
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Haha. Yea. Even we had a hard time believing that we were doing it at times as well. We basically took the time between the contest entry to the actual release of the theme, object, and character to learn what we could, and then jump in once we knew. Challenging at times, but worth it all in the long run.
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